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PROJECT - NEVERGREEN

ROLE: GAME DESIGNER

PROJECT-LENGTH: 2 WEEKS

TEAM-SIZE: 4

GENRE: VISUAL NOVEL

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Core Tasks

- Richcast Node-Based Programming

- Narrative Design

- Mechanic Design

OVERVIEW

Nevergreen is a visual novel that was created as a part of the Panivox narrative game jam where participants had to create a game in a software called “Richcast” that tackled serious issues in the timeframe of two weeks. Our project chose to focus on two animals escaping deforestation where they must reach a raft in time which would take them to a new home. However, they would run into different animals in destress and the player would have the choice of helping or leaving them, if the player helps then it will take up time and may risk them missing the raft.

In this project I worked as a narrative and game designer in a team of 4.